Arvangorn

Arvangorn – The Merchant

Alignment: Neutral

God of Trade and Commerce

During the building of the world Arvangorn found himself lost, he had no races he wanted to create, merely to enjoy watching the others’ races. He watched the elves who would cultivate crops and bend the trees into living houses, and the dwarves who would dig deep, looking for treasure. He especially loved watching the creation of the dragons who would be so infused with magic they would manifest it in their very breath. It was during this time he noticed the races each had strengths and weaknesses. The dwarves he noticed would be unable to grow great bounties of food, and the wood tools the elves could make would break quickly, and the dragons would be as animals, lacking the numbers to build settlements, nor the capacity to live together in close union.

Arvangorn approached the other gods and begged them to allow him to teach some of their creations how to work together to improve their lives. He showed the dwarves that by giving their low grade ores to the elves, the elves would give them food, and by giving their shinier metals to the dragons, the dragons would help them learn magic. Arvangorn showed the races how building roads would allow easier travel, and how carts would let a merchant carry more each trip.

Arvangorn then sat back, pleased to watch the world working together. From time to time he treates with Flouraina for calm seas, or Agateion for a smooth journey. Arvangorn is often prayed to for profits on trades, luck in business ventures, and safety on long journeys. His servants often partake in trade and business ventures themselves, and the church is known to offer loans for ventures. The church often takes over responsibility for maintaining roads, negotiating settlements between businesses, and offering safe shelters on the roads.